User manual PARADOX INTERACTIVE EUROPA UNIVERSALIS 3

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Manual abstract: user guide PARADOX INTERACTIVE EUROPA UNIVERSALIS 3

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[. . . ] Programming: Thomas Johansson, Pontus Åberg, Anna Drevendal, Johan Andersson. Beta Testers: Frank van Aanholt, Tom Adriaenssen, Jose Maria Aguirre, Simon Aistleitner, Markus Alahuhta, Guillaume Alvarez, Mike Amberry, Gustav Björklund, Loic Brient, Thomas Broman, Joe Chandler, Thomas Corriol, Luis Miguel Nunes Corujo, Tony Cristanelli, Inge Davidsen, Maarten Demeyer, David DiCicco, Jan Peter Dijkstra, Jean-Philippe Duflot, Peter Ebbesen, Aric Ferrell, Wesley Ferris, Alexander John Fowler, Michael Girard, Stephen Gregson, Jean-Alain Grunchec, Ed Hanks, Markus Herrmann, Jeremy Holley, Kalle Isotalo, Robert Jackson, Simon Jäger, Nils Karlsson, Tamas Kiss, Mark Kvistgaard Thomsen, Paul Lancashire, Tony Lozina, Jacob Michael Lundgren, Rajeev D. Majumdar, Nicholas Malouin, Carsten Mannetje, Thomas Mittelbach, Fokke van der Molen, Robert O'Regan, Anu Pakanati, Maxime Penen, Kevin Peter, Thomas Pettersen, Pent Ploompuu, Derek Pullem, Ludovic Russo, Kevin Simmons, Jason Snyder, Jarkko Suvinen, Kevyn Taylor, Sascha Tesch, Lars Thomsen, Douglas Troiani, Jens Van Heuverswijn, Patrick Wegerle, Gene Whitmore, Mark Williams, Emre Yigit Partners USA: Ezra Chen. France: Eric Boccara, Geraldine Morisse, Iris Cathala, Caroline Ferrier. [. . . ] If the "Offer Royal Marriage" button is highlighted in gold, you may click on it to send a Offer Royal Marriage/Break Royal Ties diplomat from your pool to propose the marriage. An AI-controlled country will base its decision of whether to accept your proposal primarily on your existing relationship, your ruler's diplomacy attribute, and your country's reputation and prestige. A refusal causes a slight reduction in the relationship between your countries. Acceptance results in large one-time increase in the relationship between the realms, and there is also a slight monthly increase in the relationship for the duration of the dynastic ties. During this time, the countries are much less likely to go to war with one another as the country that declares war will be given a -1 stability penalty. The most direct of these is for one of the countries to arbitrarily decide to end the ties by selecting the "cancel royal ties" diplomatic action that will replace the royal marriage button once the tie is created. Doing so will result in a -1 drop in the stability of the country that cancels the marriage, and will seriously damage the relationship between the two realms. It will also be cancelled automatically -- without penalty -- if either country changes its form of government to one of the types listed above where royal marriages are not permitted. In all other cases, a royal marriage ends when the ruler of either country dies. As we saw when we talked about succession, there are several things that can happen if there is an exiting royal marriage: · In most cases, the royal marriage will end without penalty, and a new ruler will ascend to the throne. · There is a small chance that one of the two countries involved in the marriage will be "inherited" by the other, merging both realms into one. While a player's country can inherit an AI-controlled country, a player can never be inherited by another country since it would result in the end of the game. · There is also a small chance that two 0 · countries with a royal marriage will form a "personal union" when one of the rulers dies. This is a situation where both nations are governed by the surviving ruler for the remainder of his lifespan. The country whose ruler has died becomes the "junior" member of the union and cannot make any new alliances or royal marriages during this time. It is also unable to convert its ruler into a general for use in combat. Otherwise, each realm continues to operate independently; during this time, they will have a superb relationship and are prohibited from declaring war on one another. When the surviving ruler dies, the personal union is dissolved and each country will receive a new, independent ruler. There is also a very small chance of a succession war breaking out when a ruler of a country that has two or more royal marriages dies. The country will immediately decide to form a personal union with one of two competing nations and a war will ensue to attempt to enforce this. The normal penalties and restrictions on going to war are ignored in this situation, since it is an issue of dynastic disagreement; however all diplomatic ties between the competing factions (such as alliances or royal marriages) are immediately cancelled. The war will continue until one side agrees to a peace where it renounces its claim to the vacant throne. diplomat to propose the agreement. [. . . ] 1000d 60m NavalTech7 Monthlyinvestmenttonavaltechnology. DouProvincecannothave bledifbuiltinaprovincewithnavalsupplies. Increasesrealm'smaximumsupportablenaval forces. Increasesprovincepopulationgrowth rate. LandTech7 Monthlyinvestmenttolandtechnology. DouProvincecannothave bledifbuiltinaprovincewithcopperoriron. Increasesrealm'smaximumsupportableland forces. Increasesprovincepopulationgrowth rate. [. . . ]

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