User manual GAMES PC CONQUEST OF THE NEW WORLD

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Manual abstract: user guide GAMES PC CONQUEST OF THE NEW WORLD

Detailed instructions for use are in the User's Guide.

[. . . ] TABLE OF CONTENTS CONQUEST OF THE NEW WORLDTM INTRODUCTION TUTORIAL SCENARIO CUSTOM MAKING YOUR OWN GAME COLONIES AND TRADE UNITS COMBAT MULTIPLAYER GAMES WINNING THE GAME NEW FEATURES HOW TO PLAY MY E-MAIL CREDITS CUSTOMER SERVICE 1 2 19 24 33 40 47 53 55 60 66 69 CONQUEST OF THE NEW WORLDTM INTRODUCTION Conquest of the New World is a game in which you control a native civilization or an expeditionary force from one of five European countries. You compete against other such players in the hopes of establishing control of the New World during the sixteenth century. Note, this is not a game that simulates the actual discovery and colonization of the Americas; a New World is generated at the beginning of each game and each New World (and game) is, therefore, unique. Your job is to explore the New World, establish thriving colonies, produce and trade goods, and eliminate your opponents or defend your claims from your opponents. [. . . ] When the unit is done moving, click on Next again to go to the next unit. When all unattached units are done moving, the Next button is grayed out. You may cycle selectively through certain unit types or your colonies by using the F1 through F4 keys on your keyboard: F1: Next Colony F3: Next Ship F2: Next Leader F4: Next Explorer For unit types with Explore buttons, clicking on this button (or pressing the X key on your keyboard) will cause the selected unit to explore on its own. You can stop its progress at any time by clicking on the Halt button that appears to replace the Explore button or by clicking on the unit in the Game screen. This is because these units move very slowly compared to Explorers and also because these units have other primary functions. Military units are meant to be used in offensive and defensive ways and come into their own on the battlefield. Settlers carry all that is required to found a new colony and serve their purpose best when transported to a future colony site, allowing them to get on with their raison d'être. 32 33 CONQUEST OF THE NEW WORLDTM CONQUEST OF THE NEW WORLDTM Holding down the SHIFT key as a unit moves will speed up its movement; it will also speed up the movements of all other units on the map. You can change a unit's destination by clicking on that unit and dragging it to a new target location. You can also change a unit's destination while it is moving by clicking on the map (at a new target location) while holding down the CTRL key. As you move a unit, the red bar will get shorter and will finally disappear when the unit's movement allotment for this turn is expended. Units will always try to find the best way to get to their destination. Over explored terrain, units will try to avoid movement-slowing obstacles. When heading toward unexplored terrain, units will generally use a straight path approach. For units with Explore buttons, clicking on the Persistent box in the unit's window to place a check mark there will cause the unit to explore automatically at the beginning of each game turn. For all units, clicking on the Persistent box will allow such units to move towards a chosen destination (that is too far to reach in one turn) over the course of several game turns. If you change your mind and decide to control the unit personally, simply double-click on the unit and click on the Persistent box again to remove the check mark. Finding a Unit on the Game Screen cannot board Ships that are not next to the shore, and units cannot attach themselves to Leaders or Ships that are already at maximum capacity. On all unit lists (reached by double-clicking on Leaders and selecting Units Attached, double-clicking on Ships and selecting Cargo, by selecting the Unit List button from the Main Menu window, or by selecting the Colony Contents button) attached units appear indented and underneath the unit to which they are attached. If they are in a colony, on a Ship, or with a Leader, they will not appear when you click on the Next button to find the next unit with an available movement allotment. (They will disembark a Ship if they are attached to a Leader who disembarks. ) Until you detach them from where they are, they will not move independently. Units can be detached from Leaders, Colonies, or Ships in several ways: Leaders: Detach units by double-clicking on the Leader and then clicking on the Units Attached button. Holding down the SHIFT key while selecting units to detach and then clicking on the Detach button or dragging the units to the Game screen will detach all selected units. To detach all the units traveling with the Leader, double-click on the Leader and then click on the Detach All button. Click on the Menu button at the top of the screen and select Unit List. [. . . ] Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions or liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. Limited Warranty If the compact disc or floppy disk(s) should fail after the original 90-day warranty period has expired, you may return the software program to Interplay at the address noted below with a check or money order for $5. 00 (U. S. currency), which includes postage and handling, and Interplay will mail a replacement to you. To receive a replacement, you need to enclose the original defective compact disc or floppy disk(s) in protective packaging accompanied by: (1) a $5. 00 check or money order, (2) a brief statement describing the defect, and (3) your return address. [. . . ]

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