User manual GAMES NINTENDO GAMECUBE SONIC HEROES

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[. . . ] Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 1 Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 2 Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 2 Thank you for purchasing Sonic HeroesTM. Please note that this software is designed only for use with the Nintendo GameCubeTM. Be sure to read this instruction booklet thoroughly before you start playing Sonic HeroesTM. Also note that this instruction booklet cannot be re-issued, therefore please keep it in a safe place. SETTING UP . [. . . ] We never turn down work that pays!" Outlaw detective and head honcho of the Chaotix Detective Agency. He can find peaceful solutions to problems, providing an aggressive method cannot be found. He'll do almost any kind of work providing the payment is right, but won't get involved with anything dirty. His charitable nature sometimes leads him to take unpaid work, such as finding lost toys for crying children. Vector can effortlessly defeat enemies by crunching them between his powerful jaws, a formidable weapon with a dazzling smile. His trademark is a set of headphones. Age 16 Opinionated and self obsessed chameleon at the Chaotix Detective Agency. He has a militaristic discipline despite being quiet and laidback, and thanks to extensive ninja training, he can face trouble head-on unconcerned by danger. His characteristics include a protruding horn, coiled tail, and a stealth camouflage trick that renders him invisible to enemy eyes allowing him to pass by unnoticed. Age 6 This scatterbrained funny-kid likes nothing more than fooling around, and making the remaining Chaotix staff look professional. Seen by the others as more of a cute mascot, he's generally good natured and lighthearted, but when he gets angry he tends to introduce the source of his anger to his stinging tail. Charmy is neither clever nor powerful, but excels in following hunches and uncovering hidden objects. His flying helmet is his trademark. 12 13 Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 14 Age unknown As his name implies, Dr. Can also be used to attack enemies straight ahead. Jump a Button Press the a Button while running or standing still to jump in the air. A variety of special jump manoeuvres can also be performed (see Special Actions on p. 17). Solo Attacks Hold b Button ª release (without team-mates) Change Formation x / y Buttons Press the x or y Buttons to change the leader and rotate between Speed, Fly, and Power Formations. Depending on the Formation type, a variety of special manoeuvres can also be performed (see Special Actions on p. 17). The leader performs a special attack manoeuvre unique to that team. Sonic and Shadow attack forwards with a flying Kick, Amy flattens her surroundings with a Swinging Hammer Attack, and Espio throws Shuriken stars. Homing Attacks Jump ª a Button Team Blast z Button When the Team Blast Gauge is full, press the z Button to perform the Team Blast move. This knockout technique is ideal for situations where widespread destruction is called for, such as when overwhelmed by enemies. The Team Blast Gauge takes time to charge up, so use this move with caution. Targeted dash directly towards enemies. When team-mates follow through with the manoeuvre, the attack power is tripled! 16 17 Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 18 Tornado Attacks Jump ª b Button Spin at high speed to create a tornado effect that can home in on and weaken enemies. Espio combines this with a Ninja Leaf Swirl manoeuvre allowing him to sneak past enemies unnoticed. FLY FORMATION MANOEUVRES Ascending Flight Jump ª hold a Button While in Fly Formation, the leader carries their team-mates beneath and can fly until the Flight Gauge is used up. Light Dash Approach path of Rings ª b Button Enable Sonic and Shadow to dash at high speed along a path of Rings, even through midair. Quick Ascent Ascending Flight ª a Button Sudden dash upwards during flight that also doubles as a quick attack on enemies by stunning and grounding them, similar to Thunder Shoot. Propeller Hammer Jump ª hold a Button Amy can momentarily sustain flight by spinning the hammer like a propeller. Thunder Shoot b Button Launch team-mates like cannonballs towards enemies on the ground or in the air. [. . . ] Use the Control Stick or + Control Pad 82 to choose from the following, and press the START/PAUSE to select. Quit the game and return to the Title Screen. 1 2 3 5 6 7 8 4 1 Total Emblems Collected 2 Presently Selected Team 3 Stages 4 Chaos Emerald (Collected) 5 Top Time 6 Top Ring Count 7 Top Score 8 Rank On completion of the selected Stage, new records will be automatically saved into the Game Data, and you will be returned to the Stage Select screen. 28 29 Sonic GCN ManInt. qx 1/5/04 1:24 PM Page 30 TUTORIAL This basic Tutorial provides a trial Stage in which to practice Team Action controls without danger or objectives to consider. When the Tutorial Stage has been cleared, you will return to the Main Menu. In this mode, 2 Players each control a team battling for the highest score in accordance with the Mission objectives. [. . . ]

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