User manual APPLE LIVETYPE 2

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual APPLE LIVETYPE 2. We hope that this APPLE LIVETYPE 2 user guide will be useful to you.


APPLE LIVETYPE 2 : Download the complete user guide (3087 Ko)

You may also download the following manuals related to this product:

   APPLE LIVETYPE 2 (9457 ko)
   APPLE LIVETYPE 2 (3967 ko)
   APPLE LIVETYPE 2 (4527 ko)
   APPLE LIVETYPE 2 (7128 ko)
   APPLE LIVETYPE 2 INFOS DE DERNIERE MINUTE (47 ko)

Manual abstract: user guide APPLE LIVETYPE 2

Detailed instructions for use are in the User's Guide.

[. . . ] LiveType 2 User Manual K Apple Inc. Copyright © 2005 Apple Inc. Your rights to the software are governed by the accompanying software license agreement. The owner or authorized user of a valid copy of Final Cut Studio software may reproduce this publication for the purpose of learning to use such software. No part of this publication may be reproduced or transmitted for commercial purposes, such as selling copies of this publication or for providing paid for support services. [. . . ] Most of them are animated and, much like LiveFonts, can be sized, rotated, colored, and stretched. Objects placed in the Canvas are represented as tracks in the Timeline, like any other titling element. To add a LiveType object to the Canvas: 1 Click the Objects tab in the Media Browser. LiveType objects available in the Media Browser 2 Browse the categories of objects displayed in the Category pop-up menu, and select an object in the Name column of the Objects tab. The object appears in the Canvas, and a corresponding track appears in the Timeline. 80 Chapter 6 Working With Objects, Textures, and Imported Elements Working With LiveType Textures Textures in LiveType are colorful animated patterns that can be used as full-screen or partial backgrounds, or as animated fills when used with the matte function, described in Chapter 5, "Working With Text, " on page 57. Textures are versatile, and can be transformed in the same ways an object is transformed, particularly if the texture is reduced in size to take up only a portion of the Canvas. To add a texture to the Canvas: 1 Click the Textures tab in the Media Browser. Textures available in the Media Browser 2 Browse the categories of textures displayed in the Category pop-up menu, and select a texture in the Name column of the Textures tab. 3 Click the Apply To New Track button at the bottom of the Textures tab. The texture fills the Canvas, and a track appears in the Timeline, just above the background bar. Chapter 6 Working With Objects, Textures, and Imported Elements 81 Importing Graphics, Images, and Movies Graphical elements in a wide range of formats can be incorporated into a LiveType project. Scanned images, photos, and illustrations, as well as movies and animations, can be used as part of your titling composition. And, like objects and textures, they can be modified and placed in numerous ways. LiveType can import elements in a variety of formats. LiveType import formats AVI BMP DV GIF JPEG MPEG-2 and MPEG-4 Photoshop PICS PICT PLS PNG QuickTime image file QuickTime movie SGI Targa TIFF To import a graphic, image, or movie: 1 Choose File > Place. The element appears in the Canvas, and a corresponding track appears in the Timeline. LiveType texture, scaled and rotated Imported movie, scaled and rotated 82 Chapter 6 Working With Objects, Textures, and Imported Elements Transforming Objects, Textures, and Imported Elements Imported elements can be positioned, changed, and animated as easily as text. A photo can be made to bounce around the Canvas, fade in and out, grow and shrink, or take on a purple hue, for example. Sizing and Positioning Objects, Textures, and Imported Elements When you first place a movie or texture in the Canvas, its position is locked by default. These types of elements are frequently used as full-screen background elements that don't need to be sized or moved. To unlock the position of a texture or imported movie: 1 Select the track you want to unlock. (Sometimes this is easiest to do in the Timeline. ) 2 Choose Layout > Lock Position. The checkmark next to Lock Position disappears, and the bounding box handles on the element are now active. When you select a non-text element in the Canvas, a bounding box appears around it, the same as an individual character on a text track. If you select a full-screen element, it's easier to see the bounding box if you zoom out in the Canvas. To resize, rotate, and reposition a non-text element in the Canvas: m Drag the bounding box and its upper-left and upper-right handles. Non-text elements can also be transformed with any of the attributes available to text characters: shadow, color, blur, and so on. Chapter 6 Working With Objects, Textures, and Imported Elements 83 Creating Strings or Stacks of Elements In a way, LiveType looks at textures, objects, and imported elements as special kinds of glyphs, or text characters. More to the point, individual elements are treated like fonts whose character set consists of only one glyph. [. . . ] The original footage doesn't get cut off because of the 4:3 aspect ratio. With the advent of high definition video, widescreen 16:9 video is coming into more popular use. wireframe The most elementary preview mode in LiveType, representing characters and objects as bounding boxes. Wireframe previews are useful because they render very quickly, showing the motion of elements. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE APPLE LIVETYPE 2




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual APPLE LIVETYPE 2 will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.